![mega man 6 knight man mega man 6 knight man](https://static.wikia.nocookie.net/megaman/images/d/da/CDData-44-KnightMan.png)
![mega man 6 knight man mega man 6 knight man](https://static.wikia.nocookie.net/megaman/images/7/73/MM6-KnightMan.jpg)
A Fire Boy can pose as a major threat to Mega Man if its fireballs ignite any pits of oil below him, incinerating him if he falls into the inferno below.Ī Telly that can shoot fireballs from above. Attacks by charging up a sphere of energy on his nose and firing it at Mega Man.Ī fireball tossing robot. Replaced Crystal Eye in the courtyard tower with Flash Bomb.A fur seal-like guard robot enemy that appears in Blizzard Man's stage. Introduced Junk Shield and Danger Wrap.Īdded Flame Sword. Be sure to use these yourself!Īdded Treble Sentry and Super Adaptor, replacing the M-Tanks on the main hallway pillars. Your foes won't have anywhere to go except for the slight alcoves in the walls. If wide-open spaces aren't your thing, you could always patrol the narrow corridors with Atomic Fire, Thunder Beam and Tango Roll. Just know where your exits are and keep the easily available E-Tank handy! The Super Adaptor is also a great way to escape from any situation. You may also find dropping in Rain Flush or picking off distracted targets with Flame Sword works for you. The ripping Yamato Spear and Knight Crush are excellent at taking down these mobs at long and mid range respectively. I will take you right back to an alcove in the Flame Sword room!Įspecially in large games, traffic in Knight Man's stage tends to filter down to the main hallway and courtyard. From this room, you can head back to the Air Shooter room and pick up Yamato Spear on your way or fall next to a teleporter near the Wire Adaptor. An M-Tank and another Treble Sentry can also be seen on the tall pillars here.
![mega man 6 knight man mega man 6 knight man](https://wallpaperaccess.com/full/4890627.png)
Search Snake is found on the stairs themselves while Danger Wrap and Flame Sword occupy the room it leads to. From here, you can also slip through two holes with the wall back to the main hallway.Īnother stairwell near this passage's Tango Roll leads still further into Knight Man's Castle.
![mega man 6 knight man mega man 6 knight man](https://mfiles.alphacoders.com/819/thumb-1920-819607.jpg)
Another Thunder Beam, Tango Roll and the Wire Adaptor are all found along the passage as well. The other stairwell leads to a similar balcony and narrow hallway with another W-Tank. The one to the east connects to a balcony overlooking the hall with Metal Blade and a room with Air Shooter and a W-Tank connected to the area with Quick Boomerang. Stairwells to the east and west of the Knight Crush lead to the upper hallways of Knight Man's stage. They flank another tall pillar, this one topped with Rain Flush. Quite curious that there is no sprite sheet of Mega Man 1 US Box Art in 8bit/16bit. Coincidentally, you can find two next the Junk Shield at the south end of the room. Knight Man (Fire Emblem-Style) Mega Man 6 Robot Masters (Mega Man 7-Style). Knight Crush marks the center of a mosaic on the floor and is flanked by two tall pillars with Treble Sentry and Super Adaptor, both accessible with Rush Coil. The central hallway of the stage to the south of the tower is something to behold in itself. It exits right onto a pedestal with Yamato Spear at the wall's east end! A tower at the other end of this wall also contains Tango Roll at its base and Flash Bomb in its highest room. You can also get here by climbing the southeastern stairs to an area with Rush Coil and Quick Boomerang and take the teleporter. A ledge with ladders to the northeast holds an E-Tank and allows you to climb to the northern wall with Homing Sniper. Thunder Beam, a W-Tank and Atomic Fire are all found on the floor of the former area. A huge courtyard and main hallway connected by a grand entrance make up the hub of Knight Man's Stage.